View in room for furniture
Top sofas, tables and storage pieces placed at true scale.

Shoppers return sofas that did not fit and glasses that did not suit, because a photo cannot show scale or fit. Agnotic Technologies builds augmented reality ecommerce features for product pages, from the 3D models and their file formats to the viewer, the AR launch and the fallback for phones that cannot run it.
Trusted by global innovators
























Augmented reality ecommerce lets shoppers turn a product in 3D on the product page, place it at true scale in their room, or try it on their face through the camera. Agnotic Technologies builds these features, choosing the AR format for each product type and producing the 3D models each format needs.
AR that disappoints is usually an asset or device problem, not a rendering problem. These are the failures we check for first.
Models are made from marketing renders instead of product dimensions, so a sofa placed in a room is the wrong size.
One heavy model file is served to every phone, and shoppers leave before the viewer opens.
Apple devices need USDZ while Android and web viewers use glTF, and only one of the two is kept up to date.
The AR button shows on devices that cannot run AR, and tapping it leads to a blank screen with no 3D fallback.
Try-on asks for the camera before explaining why, so many shoppers decline.
3D models live outside the product catalog, so a discontinued color still appears in AR.
Not every product needs AR, and no single format suits every product. This is the table we start from when we plan a category.
| Product type | AR format | Delivery | Asset needs |
|---|---|---|---|
| Furniture and home decor | View in room, placed on the floor or wall at true scale | Web AR from the product page; an app only for planning a room with several items | Dimension-accurate models, real material textures, one model per finish or a material switcher |
| Eyewear | Face try-on | In-browser camera or app, with face tracking on the device | Frame models with accurate width, lens tint and transparency, fitted to a face mesh |
| Cosmetics | Face try-on for shades such as lipstick, foundation and eyeshadow | In-browser camera or app | Shade color and finish data per SKU rather than 3D models, tested under different light and skin tones |
| Apparel and footwear | 3D viewer first; foot or body try-on only where tracking holds up | Web 3D viewer; try-on in an app | Garment models with cloth materials and size variants; footwear models per size range |
| Appliances and electronics | View in room to check fit and clearances, plus a 3D viewer for details | Web AR from the product page | Exact outer dimensions, door and lid open states, ports and controls modeled |
| Jewelry and watches | 3D viewer with close zoom; wrist or hand try-on in an app | Web 3D viewer; app for try-on | High-detail models with metal and gem materials, kept inside file size budgets |
How to build augmented reality ecommerce that shoppers actually use comes down to three decisions.
Use the table above per category. View in room earns its place on large items; a good 3D viewer is often enough for small ones.
Models are stored against the SKU and variant in your PIM or digital asset system, updated with the product and retired with it.
Web viewers and the AR launchers built into iOS and Android need no download. An app is worth it later for room planning with several items or steadier body tracking.
Augmented reality ecommerce services that cover the product page, the device launch and the 3D asset work behind them.
A web component on the product page with rotate, zoom and variant switching, loaded only when the shopper opens it.
AR Quick Look on Apple devices, Scene Viewer on Android and WebXR where the browser supports it, from one button.
On-device face tracking for eyewear and shade try-on, with frames and colors driven by the SKU's own data.
From CAD files, scans or artist models to optimized glTF, GLB and USDZ files, checked for scale, materials and size.
Models linked to product and variant IDs, so the right finish shows and retired products drop out of AR.
The AR button appears only where AR can run; everyone else gets the 3D viewer instead of an error.
A short explanation before the camera prompt, and a clear way to stop try-on and turn the camera off.
Viewer opens, AR launches and try-on sessions recorded per product, so you can see which categories earn the investment.
This is the asset path we build for each category. Most of the effort in AR ecommerce sits here, not in the viewer.
CAD files from the manufacturer, photogrammetry scans or artist-built models, with the real dimensions recorded alongside them.
Reduce polygon count, bake and compress textures, and hold each model to a size budget per viewer.
glTF 2.0 and GLB for web and Android, USDZ for Apple devices, each checked for scale, materials and file size in the real viewer.
Store the files in your PIM or digital asset manager against product and variant IDs.
Deliver from a CDN, load the viewer on demand, launch AR per device and fall back to 3D where AR is unavailable.
Chosen per category and per device mix, so the same model works across your shoppers' phones.
Measures we set up with your ecommerce and merchandising teams.
Product page visits that open the 3D viewer or AR.
Room placements and try-on sessions started, by product.
Returns for size, scale or fit on products with AR, compared with those without.
How long the viewer takes to show a model on mid-range phones.
Most first releases cover one category and a small set of best sellers.
Top sofas, tables and storage pieces placed at true scale.
Frames fitted to the shopper's face on the product page.
Lipstick and foundation shades shown on the shopper's own face.
Fridges, washers and ovens checked against the space before purchase.
Rotate and zoom for every product in a category, without AR.
A repeatable way to turn supplier CAD files into product page models.
AR features read product data and serve heavy files, so they sit next to your catalog and delivery systems.
We run this list before an AR feature goes live on a category.
We build secure, scalable products designed for privacy, interoperability, and regulatory readiness from day one across every sector we serve.
Implement lawful consent flows, data minimization, and secure processing for global data privacy.
We combine deep technical expertise with industry-specific knowledge to deliver solutions that aren't just functional, but transformational.
We implement rigorous security protocols and compliance standards (HIPAA, GDPR, SOC2) across all industrial solutions to protect sensitive data.
Our architectures are built to handle massive data loads and user bases, keeping performance steady whether you're serving ten or ten million.
Using our suite of internal tools and proven frameworks, we cut setup work so your first release reaches users sooner.
Beyond simple wrappers, we build deep-learning integrations and predictive analytics directly into the core of your industry-specific workflows.
We start with one category. Timing depends on scope; we agree a fixed first release on the scoping call.
We pick the category, the AR format from the table above and the products for the first release.
Model sources, size budgets and formats are agreed, and a sample model is tested on real devices.
Viewer, AR launch and fallbacks live for the first set of products.
The asset pipeline runs for the rest of the category, with checks on every model.
New products, format updates and device changes handled under agreed change control.
Short facts we design around, each linked to its primary source.
glTF 2.0, published by the Khronos Group, is an API-neutral runtime asset delivery format for 3D content, and its GLB container can store the JSON and binary data in one file.
Source: Khronos Group, glTF 2.0 specificationGoogle's Scene Viewer opens glTF 2.0 and GLB models from a website or Android app, recommends a limit of 100,000 triangles and a 10 MB model size, and falls back to a 3D view when Google Play Services for AR is missing or out of date.
Source: Google ARCore documentation, Scene ViewerApple's AR Quick Look displays USDZ files of virtual objects in 3D on iPhone, iPad and Apple Vision Pro, from Safari and other built-in apps, on devices running iOS 12 or iPadOS 12 or later.
Source: Apple Developer, AR Quick LookThe W3C WebXR Device API gives web pages access to VR and AR devices, leaves the immersive-ar session mode to a separate WebXR AR Module, and requires user consent before an immersive session starts.
Source: W3C WebXR Device API (Candidate Recommendation Draft, 9 June 2026)We don't just build products; we forge lasting partnerships. See how we've helped industry leaders transform their vision into technical reality.

“I can clearly see how Agnotic has a unique way of handling end-to-end development. They are always active on quick chat and provide support quickly.”
Aaron Phelan
Founder, Benchmark

“Agnotic combines deep technical expertise with strong domain knowledge. They understand the business context, anticipate challenges, and make collaboration smooth and effective.”
John Pasmore
Founder, Latimer
“Agnotic is the best technical team we evaluated. Their engineering excellence made our work dramatically easier and allowed us to stay focused on what matters most for maternal care outcomes. They took full ownership of the technical execution, and we are always happy to continue working together.”
Kim Smith
Founder, My Lauren
This page covers AR on product pages. These pages cover the commerce and 3D work around it.
The commerce platform and product pages that AR features plug into.
Headset and mobile XR engineering for learning and training apps.
3D models built from engineering data, where many product models begin.
iOS and Android apps for retailers whose AR needs go beyond the web.
Building or replatforming the store that hosts the product pages.
Explore other production-grade engineering platforms we deliver across retail.
The technical patterns behind this platform translate naturally into adjacent verticals.